Due to serious changes introduced in Blender 2.8, I started updating the materials from this portal. The first updated item is my booklet "Programming Blender add-ons". It shows how to set up a professional IDE for writing Python programs for Blender, on the example of a simple plugin. It counts 163 pages and about 330 illustrations. This is a free e-book (released under the CC license).
The "Cyclone" engines are mounted in all the SBD models. However, I still have to recreate many other details. See the progress reports in my blog.
The two major versions of the R-1820 "Cyclone" engine are ready my SBD model. See this blog for the progress reports.
Since December 2017 I have worked on the R-1820 "Cyclone" engine for my SBD model. The SBD-1 and SBD-2 used the R-1820-32, SBD-3 and SBD-4 used the R-1820-52, while SBD-5 used the R-1820-60, and SBD-6 used the R-1820-66. The R-1820-32 most probably looks similar to the R-1820-52. However, the later versions of this engine were redesigned, and most parts of the R-1820-60 differ from the -52. It seems that there are no significant differences beteen the R-1820-60 and -66. Thus I decided to recreate two versions of this engine: the R-1820-52 for the SBD-1, -2, -3 and -4, and the R-1820-60 for the SBD-5 and -6. See this blog for the progress reports.
This SB-5 is painted in the tri-color Navy camofulage and weathered. I also recreated the landing gear details. See this blog for the progress reports.
After a six months break I resumed this project. The SBD-3 is already painted (it uses the two-color Navy camofulage) and weathered. See this blog for my bi-weekly progress reports.
I continue my work on the SBD Dauntless model (I am simultaneously recreating all of its 5 versions). At this moment I modeled and unrapped in the UV space all of its basic shape. See this blog for my weekly progress reports.
(You can use this blog as a supplement to "Virtual Airplane" guide.)
In mid-2015 I started to work on a new model: the SBD Dauntless. See this blog for my weekly progress reports. Of course, feel free to ask questions!
You can use this blog as a supplement to "Virtual Airplane" guide. In general, I use in this work the same methods that I described in this guide. However, there are also some new ideas, for example - using the high-resolution photos as a direct, 3D reference. The beginning was harder than I expected, because I had to create my own scale plans of this aircraft!
I created a Facebook Web reference page
for this site. I will post there updates and shorter versions of the entries from my blog
. Since now, below the page titles you can also find the FB's "Like" and "Share" buttons;
During last few weeks I reviewed and updated many pages on this portal (some of them were outdated). I also modified its layout, adapting it for the mobile devices.
Today I finished the third edition of my guide. It describes Blender 2.7, GIMP 2.8, and Inkscape 0.48. Finally I reached the goal: the book is available in the three popular e-book formats (PDF, MOBI, EPUB), and the manuscript processing is automatized and prepared for "following" the development of the software it describes. Now I have time to create another model! I suppose that the next edition of this guide will appear when Blender reaches version 2.8 (end of 2016?).
The complete guide that contains all four volumes will appear a few weeks later - in March 2015.
The last volume (IV) will appear in February 2015 (somewhat later than in the original schedule - I underestimated the amount of required work).
This edition is updated for Blender 2.7. The remaining two volumes (III and IV) will appear to the end of this year.
1306 pages, over 4000 images.
In this way the all the pages of this guide are already published - in its four excerpts (volumes). They describe in details the complete modeling workflow.
The complete book "in one piece" (1307 pages) - soon.
This is a "side effect" of the work on Virtual Airplane
book. Simultaneously I had to move the date of its publication to September 2013.
(The first version of this book will be ready in June, but the translation into English and further revision will require additional three months).
I have published another excerpt (II - Modeling) from this book, and now these three fragments together describe the basic workflow:
- preparation of the reference drawings (Excerpt I
- modeling (Excerpt II
- "painting", which in CG means materials and textures (Excerpt III
The Excerpts II and III are large books on their own, so you can really learn Blender from them - from the basic up to the intermediate level...
See its Excerpt I
about the blueprints preparation
and the Excerpt III
- first book about Cycles renderer!
Due to the "non-linear" Blener development the finished material is dispersed between many different chapters. I have grouped them into
so-called excerpts. Currently there are two: preparation of the reference drawings (Excerpt I
and preparation of materials and textures (for Cycles - Excerpt III
). They will be released on September 2012.
You can get their tables of contents from this page.
I started to "familiarize" myself with Blender 2.5 by rewriting scripts for its
new API. During this process, I have worked out a comfortable environment
for Blender developers, using the popular Eclipse IDE. This book is the byproduct
of these experiments (actually it is a booklet - 135 pages, 300 illustrations)
Ultimately, this first edition has 1112 pages and contains 3600 pictures. Actually, it is in Polish, only!
Follow the link, to read its abstract in English.
I am still working on the book. This is a "side effect" of this project - a model of an USAAC pilot. You can import it
into the cockpit of your model.
I have finished the tests of Blender texture plugin, that renders directly the content of SVG files.
I have finished next chapter, about textures. Actually the book has 844 pages and contains 2400 pictures.
The remaining 25% is still ahead!
"Wirtualne modelarstwo" has grown up by another chapter about materials and the composition of the scene.
It has reached 590 pages and 1700 pictures.
I have started next chapter, about textures! It should be ready on February 2010.
From March to August 2008 I have developed a Blender plugin for vector textures - svgtex
Then it was "put on the shelves", to be used in a book about e-modelling, which was just started.
The work over this book took me more, than I had expected. After a year I have decided to present it,
as a kind of "work in progress". It contains 530 pages and 1300 pictures.
At the begining this site has different address. I have published it to a narrow audience,
just to check if everything works properly.